Xcode Source Editor Extension
- 开发环境:
Xcode 9
- 开发语言:
Swift 4
1. 新建app
1.1 创建macOS app
1.2 app
取名和选择语言
1.3 新建Target
1.4 选择xcode source editor extension
1.5 Target
取名
1.6 选择Activate
1.7 配置Team
[如果已经配置可忽略,否则必须配置]
- 2个
TARGETS
的Team
需要一致
1.8 显示
选择新建的Target-> 运行
选择
Xcode
运行会显示一个新的灰色的
Xcode
,选择一个工程运行选中
Editor
会显示插件名,只是个空插件
2. 关于xcode source editor extension
2.1 SourceEditorExtension.swift
func extensionDidFinishLaunching()
:在extension启动的时候会被调用,刚加载好插件但还未点击插件按钮时,可以执行某些准备工作。commandDefinitions: [[XCSourceEditorCommandDefinitionKey: Any]]
: 返回字典类型的数组,可以为每个插件重写名字、标识符和自定义类名等信息,设置后会覆盖Info.plist文件中对应的NSExtension
var commandDefinitions: [[XCSourceEditorCommandDefinitionKey: Any]] { // If your extension needs to return a collection of command definitions that differs from those in its Info.plist, implement this optional property getter. return [ [.classNameKey : "插件.SourceEditorCommand", // 格式:Target名.Command文件名 .identifierKey : "com.Devin.XcodeSourceEditorDemo.SourceEditorCommand", // 格式: BundleIdentifier.任意字符串 .nameKey : "UITableView"] ] }
2.2 SourceEditorCommand.swift
- 在这个文件里面可以实现extension的相关逻辑
perform(with:completionHandler:)
: 在用户启动你的extension的时候被调用XCSourceEditorCommandInvocation
对象包含了一个buffer
属性,这个属性主要是用来访问当前文件的源代码,和光标选中范围completionHandler
将会以参数为nil进行调用,告诉Xcode命令执行完毕。否则将会给它传递一个Error实例。
3. info.plist 配置
4. 代码示例
/// 代码插入模板
///
/// - Parameters:
/// - invocation: XCSourceEditorCommandInvocation
/// - completionHandler: completionHandler
/// - insertSelectionCode: 光标处回调,可插入需要的代码
/// - isNeedHud: 是否需要头部导入`import SVProgressHUD`,会自动判断是否存在
/// - insertEndCode: 文件末尾处回调,可插入需要的代码
open static func perform(with invocation: XCSourceEditorCommandInvocation, completionHandler: @escaping (Error?) -> Void, insertSelectionCode: @escaping (NSMutableArray, Int) -> Void, isNeedHud:Bool, insertEndCode: ((NSMutableArray, String) -> Void)?) -> Void {
// 获取光标所在位置的范围
let selection = invocation.buffer.selections.firstObject as? XCSourceTextRange
// 当前文件每行显示的内容
let lines = invocation.buffer.lines
var linesStr = lines.map{$0 as! String}
guard selection != nil else {
completionHandler(nil)
return
}
// 获取类名
let ownfileName = fileName(selection: selection!, comment: linesStr)
// 光标处插入代码
insertSelectionCode(lines,selection!.end.line)
// 重新获取数据
linesStr = lines.map{$0 as! String}
// 插入头文件
loop: for (index1,element1) in linesStr.enumerated() {
if element1.hasPrefix(classString) {
// 获取到从开始到第一个class之间所有元素,并去掉每行的`\n`
let classBefore = linesStr[0...index1].map{$0.trimmingCharacters(in: .whitespacesAndNewlines)}
// 获取`import `位置,没有则在class之前
var importIndex = index1 - 1
for (index2,element2) in classBefore.enumerated() {
if element2.hasPrefix(importString) {
importIndex = index2
if isNeedHud, !classBefore.contains(hud) {
// 导入头文件
importIndex += 1
lines.insert(hud, at: importIndex)
}
if !classBefore.contains(cenariusLibrary) {
importIndex += 1
lines.insert(cenariusLibrary, at: importIndex)
}
break loop
}
}
}
}
// 尾部拼接代理
if ownfileName != nil, insertEndCode != nil {
insertEndCode!(lines,ownfileName!)
}
}
/// 获取文件名
/// 规则:1.根据光标所在的位置,获取距离光标上一行代码,最近的`class`
/// 2.如果没有获取到。则获取第二行 `xxxx.swift` 文本
/// 3.如果上述都不成立,则为`nil`
/// - Parameters:
/// - selection: XCSourceTextRange
/// - comment: [String]
/// - Returns: String?
fileprivate static func fileName(selection:XCSourceTextRange, comment: [String]) -> String? {
let secondLine = comment[1]
var filename:String?
filename = selectionFileName(selection: selection, comment: comment) ?? headerFileName(fromFileNameComment: secondLine)
return filename
}
// "// Classname.swift" -> "Classname"
fileprivate static func headerFileName(fromFileNameComment comment: String) -> String? {
let comment = comment.trimmingCharacters(in: .whitespacesAndNewlines)
let commentPrefix = "//"
guard comment.hasPrefix(commentPrefix) else { return nil }
let swiftExtensionSuffix = ".swift"
guard comment.hasSuffix(swiftExtensionSuffix) else { return nil }
let startIndex = comment.index(comment.startIndex, offsetBy: commentPrefix.characters.count)
let endIndex = comment.index(comment.endIndex, offsetBy: -swiftExtensionSuffix.characters.count)
return comment[startIndex..<endIndex].trimmingCharacters(in: .whitespacesAndNewlines)
}
fileprivate static func selectionFileName(selection:XCSourceTextRange, comment: [String]) -> String? {
var ownfileName:String?
// 获取当前光标上面所在最近的类
guard selection.end.line > 0 else {
return nil
}
let selectionEnd = selection.end.line - 1
guard selectionEnd < comment.count else {
return nil
}
let selectionBefore = comment[0...selectionEnd]
for element in selectionBefore.reversed() {
if element.hasPrefix(SourceEditorCommandHelp.classString) {
// 去掉 classString
var newElement = element.replacingOccurrences(of: SourceEditorCommandHelp.classString, with: "")
// 去掉 \n
newElement = newElement.trimmingCharacters(in: .whitespacesAndNewlines)
// 去掉 空格
newElement = newElement.replacingOccurrences(of: " ", with: "")
let nsNewElement = newElement as NSString
if newElement.contains(":") {
let getRange = nsNewElement.range(of: ":")
ownfileName = nsNewElement.substring(to: getRange.location)
}else if newElement.contains("{") {
let getRange = nsNewElement.range(of: "{")
ownfileName = nsNewElement.substring(to: getRange.location)
}else {
ownfileName = newElement
}
break
}
}
return ownfileName
}
5. 打包DMG
5.1 获取app所在文件位置
5.2 桌面新建文件夹,把app和Applications替身文件夹放入其中
5.3 打包DMG
- 选择上面新建的文件夹,然后打开。会在文件夹中生成dmg
6. 使用
6.1 把app 拖入Applications文件夹放入其中
6.2 运行app
6.3 然后,打开“系统偏好设置” -> "扩展" -> "Xcode Source Editor" -> 确认插件名字前已打钩
6.4 退掉Xcode,重新运行
6.5 设置快捷键
- Xcode -> "Preferences" -> "Key Bindings" -> 搜索插件名字 -> 添加对应的快捷键
6.6 插件删除
- 直接把app移到废纸楼即可